This is my MetaHuman Character with a custom hair groom!
I wanted to create more of a realistic hair that was more like my hair, which is very frizzy and unruly.
This is the hair in engine after being exported from Maya using Ornatrix.
This is what the Hair looks like in Maya and on the left is all of the operators that were used to generate the hair.
This is a clip of the hair in action with physics in place.
This capstone was created to make curly, frizzy, and thick hair more realistic and cater to a wider audience. This will be an ongoing project.